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Generated remediation guidance and an executive summary. No account required.
A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
Use CWE-120, Unrealircd vendor hub and Unrealircd product page to widen CVE-2023-50784 into its surrounding weakness, vendor, and product context.
Compare it with CVE-2016-7144, CVE-2010-2075 and CVE-2009-4893 for nearby disclosures in the same product family.